This video features Bruce Alberts, editor-in-chief of Science magazine, and Merrilea Mayo, director of the Future Learning Initiative at the Kauffman Foundation, talking about how teachers might better use high technology, like video games and simulators, to teach science and mathematics. The conversation is based on articles from the January 2, 2009 issue of Science magazine that address the use of high technology in the classroom to teach as well as entertain.
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Teachers can use the video to generate a conversation with students about high-technology video games and how they can be used to teach science and math. Articles in the January 2, 2009, issue of Science can be assigned and discussed in class.
How can education technology and its development benefit students and teachers when it suffers from lack of funding? How can these games be assessed and validated so they are designed to be a solid measure for teaching science? These questions can launch a lively discussion among students who are one of the largest gaming populations in the world.
A link to a related podcast has interviews with some authors of the articles. Interviews focus on immersive interfaces and how they facilitate learning by engaging students in the kinds of experiences they will encounter later in life; leveraging military immersive technologies, like flight simulators, to educate and train not only armed forces but also students who attend military schools; and finally, an interview about e-learning systems in Japan.
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