Technology is essential to science for such purposes as access to outer space and other remote locations, sample collection and treatment, measurement, data collection and storage, computation, and communication of information.
Learning Goal 3
Engineers, architects, and others who engage in design and technology use scientific knowledge to solve practical problems. They also usually have to take human values and limitations into account.
For Grades: 9-12
Learning Goal 1
Technological problems and advances often create a demand for new scientific knowledge, and new technologies make it possible for scientists to extend their research in new ways or to undertake entirely new lines of research. The very availability of new technology itself often sparks scientific advances.
Learning Goal 3a
Technology usually affects society more directly than science does because technology solves practical problems and serves human needs (and also creates new problems and needs).
Learning Goal 4
Engineers use knowledge of science and technology, together with strategies of design, to solve practical problems. Scientific knowledge provides a means of estimating what the behavior of things will be even before they are made. Moreover, science often suggests new kinds of behavior that had not even been imagined before, and so leads to new technologies.
Issues in Technology
For Grades: 6-8
Learning Goal 7
Societies influence what aspects of technology are developed and how these are used. People control technology (as well as science) and are responsible for its effects.